
MOT Charter students can choose to participate in ACADEMIC and/or interest-based club activities. We are pleased to offer these TRIMESTER CLUBS, if your student is interested, please complete the registration form and return it to the office with the activity payment (if applicable). After-school club programs typically run for eight (8) weeks, starting at 3:30pm and ending by 4:15-4:30pm (varies by activity).
PLEASE NOTE: There is no after school bus transportation, students must be picked up on-time, so please make sure you can arrange for transportation before committing to an activity.
Creative? Energetic? Curious?
There are many ways for our students to try new things and find what they love to do!
Middle School Math League
Math League is an interscholastic competition for 6th, 7th and 8th grade mathematicians involving math contests against other area middle schools. Winners in each region go on to participate in the State Math League Invitational. Math League is coached by Don Whitaker and Andrea Popham. Math League is currently sponsored by DCTM – Delaware Council of Teachers of Mathematics. The purpose of the Delaware Secondary School Mathematics League is to cultivate an interest in mathematics through team competition. There are four levels of competition – Grade 7, Grade 8, Grade 9, and Grades 10-12. Schools are separated into geographic regions for regional competitions. Upon completion of the four regional meets, the top scoring teams and the top scoring individuals from each region are invited to participate in the Invitational Meets. Awards are presented to the regional winners and to the Invitational Meet winners at the State Math League Banquet.
Continental Math League
National Geography Bee
Johns Hopkins Center for Talented Youth
Technology Student Association (TSA) – participants must be a Computer or Engineering major
Odyssey of the Mind
Odyssey of the Mind is an international program that promotes creative problem solving for students from kindergarten through college. Under the guidance of a coach, teams of five to seven students learn creative thinking and problem solving skills while finding innovative solutions to a variety of technical and performance problems.
What do kids do in Odyssey?
Team members solve a “Long Term” problem, which they create, produce, practice and then present at competition in the spring. The problem might be to design a vehicle, produce a play or build a balsa wood structure – problems are different each year. In addition to this long term problem, the team is also presented at the competition with a “Spontaneous” problem, which they must solve or respond to in a short period of time.
Why is Odyssey of the Mind good for students?
It teaches them to learn creative problem-solving methods while having fun in the process. By tapping into creativity, and encouraging imaginative paths to problem solving, students learn skills that will provide them with the ability to solve problems — great and small — for a lifetime. Odyssey of the Mind teaches students how to think divergently by providing open-ended problems that appeal to a wide range of interests.
How can you get involved?
Students can be team members and problem solvers. Adults can be coaches, or judges. Each team consists of 5-7 students and one adult coach. The coach is a facilitator, asking questions to help students expand their approach, and providing a place for the team to meet weekly to work on their projects. A team cannot be formed without Coaches/Co-Coaches/Helpers. No child is guaranteed a team without an adult coach for their team. For more information, visit: OotM
Science Olympiad
The Middle School Science Olympiad is centered around a competition that is like an academic track meet. Over 50 teams from across Delaware will compete in 23 team events. Events are designed to increasing students’ interest in science, enhance students’ science education, and provide recognition of outstanding achievement in the various science events - such as life, earth, physical, technology or natural science. Information sessions are usually held in October, and students are required to apply to be chosen to participate.
What do kids do in Science Olympiad?
The middle school team will consist of 15 dedicated students who will practice at home and after school to prepare for their division(s) competition. “At school practice” is typically a weekly event, but as the competition gets closer teams will usually add "home" time and meetings to work, this club requires students and their families to dedicate to the time commitment.
Why is Science Olympiad good for students?
Science Olympiad is great for students who are into science, enjoy teamwork, and like a challenge.
How can parents get involved?
State rules allow only 15 students to compete on a team; however, schools may field more than one team, so our number of applicants, and parent volunteers, will determine the number of teams we field. A team cannot be formed without Coaches/Co-Coaches/Helpers; no child is guaranteed a team without an adult coach for their team.
Yearbook | Running | Jazzercize| Drama/Theater | Art Club | Flag Football | Craft | Baton Twirling | Newspaper | Mustang Chef | Computer Explorers | Chess & Board Game | Young Rembrandts | Dance | Scrabble | Scrapbooking | Yoga | Eco-Gardening | Tennis |
Basketball, Soccer (pre-Middle School)
Student Government
The Student Government is elected each year by the students of MOT Charter K-8 Academy. The Student Government serves the school community by being a voice for the students, making recommendations to the Administration on how to improve the student experience at MOT Charter.
